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9/27/2013

Onward to the New World Quest



Item(s) (Consumed):300 Jellopy, 1 Emerald, 1 Ruby

  1. Talk to the Recruiter for the Brave in the Prontera Castle (prt_castle 83, 67) (north-west corner of first castle room when entering from within Prontera). Tell him you're interested in his mission, which is to visit a "special place." He then asks you to visit a Promotional Staff member in Aldebaran.
  2. Talk to the Promotional Staff member in Aldebaran (aldebaran 127, 138). As a test, he asks you to bring him 300 Jellopy. After handing over the Jellopy, he asks you to visit a Promotional Staff Member in Geffen.
  3. In Geffen, talk to the staff member (geffen 90, 67). He asks you to bring 1 Emerald. After turning it in, he asks you to bring 1 Ruby. Bring him the Ruby, and he sends you to talk to the next staff member in Izlude.
  4. In Izlude, talk to the staff member (izlude 99, 136). If you are at least base level 70, he tells you that you've passed the tests, and to talk to the Recruiter in Prontera Castle again.
  5. Return to the Recruiter, who says you are now ready to explore the "Ash-Vacuum" which is an entirely different place from Rune Midgard. He tells you go to to Lighthalzen to register for the United Midgard Alliance.
    • Receive 66,000 (99,000 VIP) Base EXP
    • Receive 21,000 (31,500 VIP) Job EXP
  6. In Lighthalzen, go into Rekenber HQ (lighthalzen 101, 246) and talk to one of the Guards upstairs (lhz_in01 124, 234), who let you in to register.
  7. Talk to Sikaiz (NPC name is Kai) at the front of the desk, who's giving a speech.
  8. After Sikaiz is finished lecturing, speak to him again and he will tell you about the Ash Vaccum and Satan Morroc's gateway.
  9. Speak to him again and he will ask you to inform the Alliance Manager in Rune Midgards that they are ready to depart.
  10. The Alliance Manager in Prontera Castle (prt_castle 121, 51) (north-east corner of first castle room when entering from within Prontera) will discuss with you how the kingdom feels about the upcoming expedition.
  11. Go back to Sikaiz in Lighthalzen, who tells you about the Three Kingdom's Alliance and his aide Munkenro. He asks you to deliver a message to the Alliance Manager in Rachel.
  12. Find the Arunafeltz Alliance Manager outside the temple (ra_temple 119, 113) in Rachel and report the status to her.
  13. Go back to Sikaiz, who registers you and sends you to talk to some Officers to let them know of your departure. Go downstairs to the banquet hall (147, 179) (next to the stairs on the right) and talk to them, but first you overhear them plotting to ignore the peace and take control of things for themselves.
  14. Report back upstairs, but the guards won't let you in. Walk to (148, 257), where you're able to overhear Munkenro talking to someone. (NOTE: If you are unable to overhear anything, then simply continue to the next step)
  15. Talk to the Guard outside of the lecture hall (lhz_in01 130, 231). Ask it to teleport you immediately to the Continental Guard Quarantine (moc_fild20), and talk to the Rift Guard (moc_fild20 349, 179). He takes you to the Dimensional Gorge.
  16. From the middle of the right side of the map, go towards the center until you reach Munkenro (moc_fild22b 230, 197). He says Sikaiz has "retired" and that he is now the alliance leader. He also requires you to pass another test, by defeating 50 Mobsters.
  17. After passing the test, talk to Munkenro again, who sends you to the Ash-Vacuum.
    • Receive 66,000 (99,000 VIP) Base EXP.
    • Receive 21,000 (31,500 VIP) Job EXP.

9/26/2013

Vote 4 Credit




Did you know what is Vote 4 Creadits? if you do not know let me explain to you.
VOTE 4 CREDITS is some features of GredlandRO site. there is used for increase rate of GredlandRO on Top Rate Gaming Site. Every you click picture on Vote 4 Credits area you will get Donation Credits, a point to buy Vote Item on purchase. How to vote and get credits? follow our step:

1. Login on our site, then click Vote 4 Credits


2. Click all image on the screen, to get point donation


3. after all image you have clicked, next click on Purchase menu.


4. Conratulation!, now you can buy all item on Purchase menu

9/24/2013

Sapha's Visit



  1. In the New World at the Midgard Camp, talk to Expedition Guard Ben or Expedition Guard Maha(mid_camp 222, 246) and listen in on their conversation. The Sapha, a race of giant trees, is reportedly about to visit. Aello at the command center seems to know more.
  2. Go inside the large central tent (mid_camp 214, 249) and talk to Guard Aello. He tells you the Sapha wants to speak with you in Manuk.
  3. Upstairs, talk to the Soldier outside one of the rooms on the right, who lets you inside.
    • Note: The player must have the Ring of the Ancient Wise King equipped in order to speak with the Sapha. You do not have to have done the quest on that character, only have the ring equipped.
  4. Once in the room, speak with Sapha from Manuk. The Sapha says their race is concerned about humans and their sudden arrival in the New World, but your assistance to the Manuk and Laphine has led them to trust you. They have told their leader, Ravail, about your accomplishments.
  5. Speak with Vyhannus again, who talks about El Dicastes, the Saphas' capital city. Hound is selecting worthy adventurers to send there, and you are one of those chosen.
  6. Talk to Vyhannus once more, who tells you to talk to Avalanche in Manuk. Two east, one south of the Expedition Site.
    • Note: At this point, players wishing to continue to help Doha can follow this separate quest at Doha's Secret Orders.
  7. In southeast Manuk, go inside the building at (309, 142) and speak with Guard Captain Avalanche up the left set of stairs. He authorizes you to enter El Dicastes through a tunnel in the mountains.
  8. In east Manuk, talk to the Entrance Manager, (321, 182) who lets you into the tunnel.
    • Note: At this point, You will have access to Scarab Hole Level 1.
  9. Journey through the dungeon to reach El Dicastes Field, and continue on to the top of the map, where the Guard will let you in the city.
  10. Head through the north portal and at the top of the next map (dicastes02 120, 235) enter the doors.
  11. Inside, talk to the Adventure Clerk and register, and receive a Light of El Dicastes.
  12. (Optional) Kareka inside the El Dicastes Factory (dicastes01 96, 257) will enchant the three hidden slots of the Light of El Dicastes.
    1. Enchanting the first slot costs 1 Sapha Certification, possible results are:
      • Atk +2% or 3%
      • Matk +1% or 2%
      • Crit +5 or 7
      • Flee +6 or 12
    2. Enchanting the 2nd slot costs 2 Sapha Certification, possible results are:
      • Agi +1 or 2
      • Dex +1 or 2
      • Int +1 or 2
    3. Enchanting the 3rd slot costs 3 Sapha Certification, with same possible results as slot 2.
    4. Ifthe enchantments the item winds up with are not what the player desires, for 6 Sapha Certifications, Kareka will trade the enchanted Light of El Dicastes for an unenchanted one, allowing the player to redo the enchantment process until they are satisfied.

Hati



Para dokter di NATIONAL TAIWAN Hospital melakukan penemuan terbaru, penyebab utama kerusakan hati adalah tidur terlalu malam & bangun terlalu siang. 

Jangan tidur lewat dr jam 22:00 malam, karena malam hari 23:00 s/d dini hari 01:00 adalah Proses Detox di bagian hati, harus berlangsung dalam kondisi tidur pulas.

  • Pukul 01:00 s/d 03:00 Proses Detox di bagian Empedu dalam kondisi tidur.

  • Pukul 03:00 s/d 05:00 Proses Detox bagian Paru-paru.

  • Pukul 05:00 s/d 07:00 Proses Detox bagian Usus Besar, sebaiknya Buang Air Besar...

  • Pkl 07:00 s/d 09:00 Proses Penyerapan Gizi bagi Usus Halus, jadi harus makan pagi.

Begadang & bangun terlalu siang mengacaukan Metabolisme tubuh, selain itu dari tengah malam 
s/d Pukul 04:00 dini hari adalah waktu bagi Sumsum Tulang Belakang utk memproduksi darah.

Mora Enchants



Artifact Crafter (Warlock)


The Artifact Crafter is located near the middle of town by the lake (mora 100, 93). Any of the gears may be purchased from the Guardian of Artifacts (104, 76) at a cost of 10 Mora Coins each; however, the player is only allowed to select which equipment type they desire (shoes, armor, weapon, accessory), and they are given one of the 4 possibilities at random.

ItemsEnchants Possible Enchantments
Golden Rod Staff       2
SP +100
SP +200
HP +100
HP +200
INT +1
INT +2
INT +3
INT +4
INT +5
DEX +1
DEX +2
DEX +3
DEX +4
DEX +5
MATK +1%
MATK +2%
MDEF +1
MDEF +2
Aqua Staff       2
Crimson Staff       2
Forest Staff       2
Golden Rod Robe       3
Aqua Robe      3
Crimson Robe      3
Forest Robe      3
Golden Rod Orb3
Aqua Orb3
Crimson Orb3
Forest Orb3
Golden Rod Shoes3
Aqua Shoes3
Crimson Shoes3
Forest Shoes3


Master of Relics (Arch Bishop)

Only an Arch Bishop can trade in Mora Coins for the gear with the Keeper of Secrets. Enchanting with the Master of Relics has a chance of breaking the gear.
The Master of Relics is located near the middle of town by the lake (mora 96, 74). Any of the gears may be purchased from the Keeper of Secrets (88, 89) at a cost of 10 Mora Coins each; however, the player is only allowed to select which equipment type they desire (shoes, armor, weapon, accessory), and they are given one of the 2 or 3 possibilities at random. However, you are not allowed to purchase an accessory when you already have one or more in your inventory. Also, it's possible to trade any of the three accessories in to obtain 10 Mora coins, to do so choose the third option from the Keeper of Secrets.

ItemsEnchants Possible Enchantments
Bible of Promise (1st Vol.)
3

ATK +2%
VIT +1, +2
INT+1, +2, +3, +4, +5
DEX +1, +2, +3, +4, +5
HP +500
CRI +5

Light Of Cure2
INT +1, +2
MDEF+6
DEX +1, +2
VIT +1, +2
HP +500
ATK +2%
Cure Lv1(-3 second delay to High Heal)

Seal Of Cathedral2
DEX +1, +2
VIT +1, +2
INT +2
MDEF+6
HP +500
ATK +2%
Catholic Lv1 (Coluseo Heal sp cost -30)

Ring Of Archbishop2
MDEF+6
INT +2
DEX +1, +2
VIT +1
HP +500
ATK +2%
Archbishop Lv1 (increase effect of healing skills by 3%)

Wand of Affection2
SP +100
VIT+1, +2
INT +1, +2, +5
DEX +1, +2
MATK +1%
++

Mace of Judgement2
DEX +1, +2
ATK +3%
STR +1, +2, +3, +4, +5
VIT +1, +2
++

Shoes of Affection3
DEX +1, +2
INT +1, +2
ATK +2%
MDEF +6
HP +500

Shoes of Judgement3
DEX +2, +3, +4
INT +1, +2
MDEF +6
ATK +2%

Robe of Affection3
DEX +1, +2, +3
INT +1, +2
ATK +2%
STR +4, +5
Crit +5
HP +500
MDEF +6

Robe of Judgement3
DEX +1, +2
INT +1, +2
ATK +2%
Crit +5
HP +500
MDEF +6

Shawl of Affection3
DEX +1, +2, +3, +4
INT +1, +2
VIT +1
HP +500
Crit +5
MDEF+6

Shawl of Judgement3
DEX +1, +2, +3, +4
INT +1, +2
VIT +1
HP +500

List of possible enchants not yet complete. Please help irowiki by updating the enchants table with your findings.



Artifact Collector (Arch Bishop & Warlock)


The Artifact Collector is located at the right side of the lake (Mora 124,82). He will exange your staff for a very precise (and extremely hard to get) enchants value and refine level. Take note that upgrading the staff to +7 or higher before trying to enchant it, wont give any bonus to the enchants possibilities as they are totaly random. Each time you try to enchant the staff with new value it can break in the process.
  • The enchant value required is the total of all enchants on the staff (ie. INT +2 and INT +2 is a valid INT +4 requirement)

ClassItemReq. Enchants ValueReq. RefineReward
WarlockGolden Rod StaffMATK +2% or INT +4+7 minimumEmpowered Golden Rod Staff
Aqua StaffEmpowered Aqua Staff
Crimson StaffEmpowered Crimson Staff
Forest StaffEmpowered Forest Staff
Arch BishopWand of AffectionMATK +2%, DEX +4 or INT +5+7 minimumEmpowered Wand of Affection
Mace of JudgementATK +3%, DEX +4 or STR +5Empowered Mace of Judgement



Artifact Researcher (Ranger, Guillotine Cross & Rune Knight)


Any class can trade in Mora Coins to buy the gear from the Guardian of Power, but you have to equip the gear to enchant it with the Artifact Researcher.
The Artifact Researcher is located east of the the lake (mora 148, 98). Any of the gears may be purchased from the Guardian of Power (152, 97) at a cost of 10 Mora Coins each. From here you can select which class and specific piece of equipment you would like. Enchantments cost 1 Mora Coin and 100,000z each. The second enchantment has a chance of failure (failure erases all enchantments). The third enchantment has a low chance of success, failure results in either the removal of all enchantments, or the item breaking.

The third dialog option will remove all enchants, for 1 mora coin and 100,000 zeny.

Success rates are unknown, but anecdotal evidence suggests 40-60% for second enchant, and somewhat lower, possibly 30-50% on third enchant. Failures on third enchant seem to have approximately equal chance of losing enchants, or item breaking.
Enchantments are drawn from one of a fairly small number of lists - presumably with the same rates. These are shown at the end of the section. If the item is +9 or greater when you enchant it, you will be given two choices. One of these choices pulls from the same list that enchantments below +9 did, and the other pulls from a different list.

ItemsEnchants list +0~8 list options at +9
Ur's Greaves3Assist AbilityAssist AbilityStrength
Peuz's Greaves3Assist AbilityAssist AbilityPhysical Type
Ur's Manteau3Evasion TypeEvasion TypeStrength
Peuz's Manteau3Evasion TypeEvasion TypeCritical Type
Ur's Plate3StrengthStrengthAtk Type
Peuz's Plate3Physical TypePhysical TypeCrit Type
Ur's Seal2Assist Abilityn/an/a
Peuz's Seal2

ItemsEnchants  list +0~8+9  (option 1)+9 (option 2)
White Wing Boots3Assist AbilityAssist AbilityCritical Type
Black Wing Boots3
White Wing Manteau3Evasion TypeEvasion TypeAtk Type
Black Wing Manteau3UnknownUnknownUnknown
White Wing Suit3Critical TypeCritical TypeRanged Type
Black Wing Suit3UnknownUnknownUnknown
White Wing Brooch2Assist Abilityn/an/a
Black Wing Brooch2

ItemsEnchantslist +0~8+9 (option 1)+9  (option 2)
Sapha Shoes3Assist AbilityAssist Ability Atk Type
Nab Shoes3
Sapha Hood3Evasion TypeEvasion TypeCritical Type
Nab Hood3
Sapha's Cloth3Critical TypeCritical TypePhysical Type
Nab's Cloth3Atk TypeAtk TypeCrit Type
Sapha Ring2Assist Abilityn/an/a
Nab Ring2



Possible Enchantments
If you encounter enchants that are not listed here, please add them - some of these tables contain guesses (where marked) that have not been confirmed as possible.

Evasion
AbilitySlot 1Slot 2Slot 3
Luk+1, +2, +3+2, +3, +4+3, probably others (likely +3~5)
Agi+1, +2, +3+2, +3 (possibly +4)+2, +4, possibly others
Evasion1, 3, 6(?)3, 6, 9(?)6, 9(?), 12

Strength
AbilitySlot 1Slot 2Slot 3
HP+300, +400, +500+400, +500+500
Vit+1, +2, +3+2, +3, +4+3, +4, +5
Def+3, +6, +9+6, +9, +12(?)+9, +12, +15(?)

Atk Type
AbilitySlot 1Slot 2Slot 3
Atk+1%, +2%, +3%+2%, +3%+3%
Str+1, +2, +3+2, +3, +4+3, +4, +5
Fighting Spirit1, 2, 32, 3, 43, 4, 5

Critical Type
AbilitySlot 1Slot 2Slot 3
Luk+1, +2, +3+2, +3, +4, +5+3, +4, +5
Str+1, +2, +3+2, +3 (possibly +4)Unknown
Crit+5+5, +7+5, +7
Sharp11, 21, 2, 3

Ranged Type
AbilitySlot 1Slot 2Slot 3
Dex+1, +2, +3+2, +3, +4+4, others (probably +3~5)
Luk+1, +2, +3, +4+2, +3, +4+3, others (probably +3~5)
Crit+5+5+5
Expert Archer1 (possibly 2 at very low rate)1, 2, 31, 2, 3, (probably 4 as well)

Physical Type
AbilitySlot 1Slot 2Slot 3
HP+100, +200, possibly others+200, +300Unknown, please add data
Luk+2 (likely +1~3)+2, +3, +4unknown, likely +3~5
Agi+1, +2 (likely also +3)+2, +3, (likely +4)+3, +4, likely +5
Def+3, +6, possibly others+3, +6, +9Unknown, please add data

Assist Ability
AbilitySlot 1Slot 2Slot 3
HP+200+300+300
SP+100+150+150
Def+6+9+9
MDef+4+6+9
Str112
Vit112
Dex112
Agi112

Ultimate Spellbooks Quest



  1. In the Mage Guild in Geffen (geffen 63, 177), ask Lea about obtaining the Ultimate Books. She tells you to talk to Velof next to her instead.

  2. Velof says not much is known about them, but to ask his brother, Galfos.

  3. Journey to the Midgard Camp in the New World, and talk to Galfos near the eastern bridge (mid_camp 255, 244). He tells you he can create the book with some information from the El Dicastes archives.

  4. Visit the Archive Room in the Diel (dicastes02 120, 235) and examine the Mysterious Documents along the left wall.
Continue speaking to the documents until you receive instructions telling you to head to:
  • Note: If you get the "Dizziness" quest entry before receiving one or more of the entries below in your log, you must wait the 6 hours to try again. Each entry for the desired spellbook must be obtained in order to unlock that location.

  • Note: Each of these areas has a chance to consume the required items without succeeding; bring several sets.
  • Thor Volcano 2F with 40+ Burning Hearts (thor_v02 163, 104). (Required for Comet)
  • Einbech Dungeon 2F with 10+ Jubilee (ein_dun02 181, 124). (Required for Tetra Vortex)
  • Ice Cave 3F with 10+ Glacial Hearts (ice_dun03 137, 148). (Required for Tetra Vortex)
  • Kunlun Dungeon 2F with 10+ Denture from Dragon Mask (gon_dun02 252, 198). (Required for Tetra Vortex)
  • Thor Volcano 1F (thor_v01 185, 91) with 10+ Live Coals. (Required for Tetra Vortex)
  1. Return to Galfos, who says he has enough information to create the book(s) you need, although he needs 1,000,000 Zeny per book to complete the task. Pay him, and he will deliver your book(s) to you. If you lose the book in the future (or simply want another copy to trade or sell) come back to Galfos without the book you want in your inventory, and he will make another for you for another 1,000,000 Zeny. There is no limit to the amount you can make.
    • Note: Although Galfos only requires 1,000,000 Zeny to make the Spellbooks, players will need 1,000,001 - else he will state you do not have enough money.

  • Warning: Players who skill reset must obtain the same skills listed in the infobox in order to obtain the Spellbooks. Galfos will not speak to you if you do not have at least Release,Reading Spellbook, and Tetra Vortex or Comet.

Guardian of Yggdrasil



  1. Talk to the Yggdrasil Gatekeeper at (nyd_dun02 99, 199).
    • How to reach the gatekeeper:
    1. Enter Yggdrasil Dungeon at (spl_fld01 368, 112).
    2. Enter the portal located at 3 o'clock of the map (nyd_dun01 252, 144) (not shown on minimap). The portal markings on the minimap are exits only.
    3. Once in level 2, walk right until you've reached a cliff. Control the "Strange Device" at (nyd_dun02 137, 274), and cross the canyon by stepping on the circles. Stepping anywhere outside the shown circles will return you to the bottom right corner of the previous map. (Rogue-type classes can use Stealth. Be sure turn off Stealth when reaching the last circle to make sure the next circle appears.)
    4. After crossing the cliff, follow the path consisting of stairs and roots until you've arrived at a gate at (nyd_dun02 99, 199).

  2. Tell Commander Agip (mid_campin 90, 121) about the cave you found, he tells you to find Historian Magnifier.

  3. Ask Historian Magnifier (mid_camp 271, 299) for help. He tells you to visit his assistant in the Prontera library.
  4. In the west Prontera Library (prontera 120, 264), talk to Assistant Naomi (prt_in 171, 94), and she will give you several papers to read.
  5. Return to Magnifier, he tells you to go investigate what the Laphine and Sapha know. Chose to go to either the Laphine or Sapha.
    • Laphine:
    1. Talk to the Grumbling Soldier in the Splendide (splendide 198, 178), and ask him about the tree.
    2. Inside the central building (splendide 197, 191), speak to the Laphine Commander (spl_in01 110, 60).
    • Sapha:
    1. Inside the building in the far right of Manuk (309, 142), talk to the Laphine Prisoner (man_in01 291, 62).
    2. Talk to Neat Etorr (man_in01 311, 57) in the same building.

  6. Return to Magnifier, he tells you to speak to Commander Agip to get his opinion.

  7. Commander Agip decides to ask both tribes for help exploring the cave. This will force each to help you to prevent you from getting help from their enemy.
  8. You are presented with a choice of which tribe to go to in order to seek assistance.
    • Laphine Branch:
    1. Speak to the Laphine Commander, and threaten to ask the Sapha's help if she refuses hers. She will agree to help and ask you to talk to Aide Arioss.
    2. Aide Arioss (spl_in01 104, 56) will give you a token to mark you as a guardian of the yggdrasil and tell you the password to get past the door.
    • Sapha Branch:
    1. Return to the building in Manuk and talk to Neat Etorr again.
    2. Talk to the Laphine Prisoner twice.
  9. At this step you can now enter the Nidhoggur's Nest Instance. After you clear the instance, talk to Yggdrasiliad in the final room.
    • Note: The instance is very difficult and will require a strong party to complete.
    • Note 2: This quest can not currently be completed on iRO, the Yggdrasilid in the instance does not appear to set a needed quest variable.
  10. Chose if you want to go to Splendide or Manuk for your reward.
    • Splendide: Talk to the Laphine Commander, and then Arioss. You will receive 150,000 Base EXP, 3,500 Job EXP, and 10 Splendide Coins.
    • Manuk: Talk to Etol, and then with the Laphine Prisoner. You will receive 150,000 Base EXP, 3,500 Job EXP, and 10 Manuk Coins.